// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_FILE_SYSTEM__
#define __H_MK_FILE_SYSTEM__

#include "mk_pack_zip.h"

namespace MK3DE
{
	enum FILE_PACK_TYPE
	{
		FPT_ZIP,
		FPT_MAX,
	};

	class MK3DE_API CFileSystem
	{
	public:
		CFileSystem();
		~CFileSystem();

		BOOL Create();
		BOOL Destroy();

		void SetRoot(const char* root);
		std::string GetRoot() { return _root; }

		BOOL AddPack(const char* packName, FILE_PACK_TYPE type);

		BOOL ReadFile(const char* fileName, CMemoryBlock* block);

	private:
		DWORD __NativeFileLen(FILE* fp);

	private:
		std::string _root;
		std::vector<CPackBase*> _vecPack;
	};
};

#endif // __H_MK_FILE_SYSTEM__